2-4-6-8 Being an Archmage is really Great !

Posted in General Gaming on February 12, 2009 by Hellion

Greetings and happy 1.2 patch day notes fellow warhamerans. That right it’s me Hellion, back on the attack to destroy your warm and fuzzy feeling, and to snap you back to the harsh reality of life! For today’s topic I would like to talk to you briefly about the Archmage and why it’s so kickass!

Diamonds are a girl’s best friend!
This class is my main, or at least was my main. I have leveled an AM to 34. Astounding really considering this class has all the appeal of an ABBA concert. I have never felt more in touch with my feminine side since I have started playing this class. I look like Zsa Zsa Gabor only much more FABULIOUS! And as a male toon I feel really un-warlike out there. I feel like I should be picking flowers and preaching love to the forces of destruction instead of fighting them. Which brings me to my next point.

Paper Mache Meets Drunk Peasant
Even if I would like to participate in war-like activities with my AM this simple is not a possibility. I do little to no damage. My heals are subpar at best and my survivability is non-existent. Have you ever seen that video where the 70’s guy comes in and kicks that old woman off the chair. “OWNED” I’m the old woman. For a time I thought it was me. I didn’t post on forums of my troubles, for fear of the dreaded QQ lrn to play nub! So I simply kept silent about it and decided to try a few other classes to see if I had more fun.

The good the bad and the retarded.
Currently I have 7 order alts ranging between level 15-34 most over 23. I have 5 Destruction alts all pushing 20. I guess I should thank mythic because I have experienced so very much of warhammer, I feel an expert on anything T1 to T2. Great! Not really, I miss my AM, It has such potential. Despite that fact that he looks like a sissy, talks like a sissy, fights like a sissy, hell IS a sissy, he’s the underdog … and my first toon, I would like to see him succeed. Patch notes for the 1.2 patch basically ….. are not good for the AM. People are leaving this class in droves! Sad really. I seem to have a knack for picking that absolute worst class in every MMO I have ever played. What the hell is wrong with me!

What the hell is wrong with you!
I’m going to put the blame for this one squarely on Mythic’s shoulders. I can’t believe they would make a class this awful and release it, and then have the nerve to release 4 more classes before fixing a class this is awful. Mythic this class is so bad that everyone on destruction and order side agree it sucks. I have never, ever, seen that before in my whole life! Both sides order and destruction agree this is the worst class in the game!!!! You know it HAS to be pure garbage at that point.

Solution
You know I would never leave a bitch session without providing a solution. I think for this one. Delete the class entirely and chalk it up as a woops. It’s that bad. I don’t see any fix that will work at all. If it were only one or 2 things that might not be a problem. However It’s the entire mechanic. Just delete it entirely so I don’t have to sit at my computer and weep anymore. Go to Hell!

Love Hellion

Ramblings of an Engineer

Posted in 1 on February 6, 2009 by XLCS

I like to identify with an MMO career in some way.  It’s important if I’m going to spend months leveling a character.  I’m not really interested in which class is best, or which spec is Uber, or if I win 1v1 or can survive a battle better than other classes.  Sometimes you choose an Uber class, sometimes not.  Besides, in PvP/RvR it comes down to who has the best team (or most numerous…).

The main thing to keep in mind is the long-term… MMOs always balance.  What is Uber today might be not so much tomorrow, and what is sucky by comparison today might be FOTM tomorrow.  Case in point:  DAoC Friar.  I played the class when they were under-rated all the way through them getting buffed and becoming the FOTM darlings of RvR.  I loved the class before and after the adjustments.

Before WAR went live I decided to play an Engineer.  Not just the class, but the Grenader spec line.  My guild and I had RvR’d for years in DAoC, been in I don’t know how many seiges, and I knew what role I wanted.  I didn’t, and still don’t, pay much attention to How-To posts on playing the class, or beating X class with Y tactics, or where to farm or PL.  I like to learn the ins and outs by actually playing the class, becoming familiar with the skills over levels and time, and finding tactics that match my play style and the role I want to fill in the group.  Those How-To’s always point out the obvious if you’ve taken the time to actually play the class anyway, so grats to the Captain Obvious’s and their many legions!  Bravo I say!  Now STFU and go farm gold4U.com.

OK, one thing to point out: Engineer was not my original choice.  That was Warrior Priest.  Seemed like a good choice for me, somewhat similar to my old Friar class & I’ve almost always played some form of healer since EQ.  But I left the path of Sigmar for simple reasons.  After years of RvR with my beloved Friar, I needed a different role.  Particularly, range.  But more importantly, Engineer seemed to have the utility I was seeking.

So here we are, almost 5 months after going live.  I do not regret the choice one bit. But, the Engineer is a weird class, really.

Technically it’s a ranged DPS class.  But unless you spec Rifle, don’t plan on being a critshot sniper.  Even then it’s arguably behind other rDPS classes.  I can’t speak for Tinkerer specs, but Grenade spec Engineers play a lot like the old Cabalist in DAoC.  You’ve got to parse out how to leverage your pet, your DoTs, and utility skills to be really dangerous.

This is not a class with clear strategies.  Granted, it’s not the most complex class either.  You can spec Rifle and do the ol’ critshot sniper role – shoot, kill, done.  You can spec Grenade – throw DoTs till your carpal tunnel flares, get massive scenario damage, and no kills.  Hmm.  Try specing Tinkerer.  Doh.  But where is the most Uberest Engineer skill of them all, so everyone who doesn’t play an Engineer says…?  Yep, deep in the Tinkerer spec line.  With Bugman’s Best, a skill that has more use in Roleplaying than on the battlefield (I know, there are decent skills in the tree… but I had to…).

CC abilities – Crowd Control.  People use this to define single target snare, roots, etc.  Not exactly crowds, but whatever.  Engineers get several of these skills.  Most are pretty weak when compared to other MMOs and even other WAR classes.  Engies get knock-down/knock-back, a snare, a root, and of course the despised Magnet.  But honestly, speccing for Magnet is purely for guilds with highly organized groups.  Not a lot of Engies take it since it gimps you in more ways that one “Uber” skill might ever make up for.

What we do tend to take is Stopping Power, which adds a knock-back to our Hip Shot ability.  That one ability opens up all sorts of utility.  Witch Elf on your healer?  Hip Shot.  If you go further in the tree there’s even a disarm skill to spec in, although I’ve found the 2 second cast time is too long in RvR where as long as you’ve disrupted the WE by knocking them down, they’ll get swarmed and killed before your disarm goes off.  If you do plan on going further into the Rifle line, Snipe is friggin mean.  Stay to the rear & pick off WEs from 150 feet.  Yes, Mon-Chi-Chi.  Run.

But know this – Engineers are fragile.  I have nights where I die repeatedly and often and feel like throwing laptop out the window.  Sure you can spec for Toughness and Wounds and get your Armor up.  It’ll buy you a couple extra seconds on the battlefield.  But Engineers are rDPS, and if you forget that, Destro will be happy to remind you.  This means you are always balancing risk and reward.  Get cocky, or leave yourself with no utility to deal with threats, and it’s a one-way ticket to frustration station.

That said, Engineers are great skirmishers.  I’ve pretty much experimented my way into several different roles depending on the situation.  Open RvR, I’m protecting healers and exposing/hunting WEs, and yes, they’re hunting me and usually winning.  Seige, I’m on the walls laying all kinds of AOE hell on Destro from relative safety, dropping turrets, mines, and death on those who would block backdoors and posterns, burning the ram with flaming Napalm.

It’s a fun class IMO.  You probably won’t be the hero, but you can sit back on a keg after the fight and rest assured that you put a little stank on just about everyone on the battlefield.

When your 8 losing makes your tummy hurt :(

Posted in General Gaming on February 3, 2009 by Hellion

Sorry I haven’t posted for awhile but as you know I need to be good and fired up before I get writing about something. That’s right friends its old Hellion, back from the dead and poised to ruin your drinking water.

If your 8 stay in WoW

I’m 32. The reason I feel the need to say this is because I just want you all to know that the world has already kicked my ass a few times and I am slowly settling into a sad rut just like the rest of you poor slobs. That being said there are a few things we as Glastons, and yes as adults that we all hold true. Don’t expect something for nothing, be kind to others (as much as you can), fight with honor, do your best and have fun with your friends. Pretty easy ya? Not for some it would seem.

I hate your guts!

If you get mad at people for capping  battle field objectives because your not there yet!
You’re a child!

If you leave a scenario because your team isn’t winning
You’re a child and I want to punch your face in!

If you characters name is WitchiesYaY! Or ImthebestLoL123!
You’re a child and a douche!

If you get into arguments in shout or region chat about your favorite sports team, why you love obama, why so and so sucks, why WoW is so much better ect.ect.
Your 8 and your opinions don’t count please run with scissors.

If your soul reason for existence is to bother other people with pointless tells about how you need more gold, why you like to gank people, how in real life your 20 and married to a supermodel, why the sky is blue, why you get beat up at school because your 8 and 300lbs, why this, why that, why wiffel ball bat.
Jog On! I’m not your consoler!

Solution

As you know I never end without a solution to all the problems I post. Easy fix, if you’re a stupid adult you will have stupid kids. Do us a favor and try not to breed at all. If you do have a kid, which doubtless you will because you have never heard of birth control. Don’t let them play warhammer online. They can play WoW. It’s far more suited to there slow stupid needs.

Love Hellion

Ray… Blu Ray

Posted in Glaston Banter on February 1, 2009 by XLCS

Well I’ve had my PS3 for a year now and am just getting around to buying some Blu-ray titles.  Among these are a two volume set of select 007 movies (link). These films have been retouched and remastered one frame at a time, using a huge server farm of Mac G6’s churning out Godzillabites of data.  The end product are movies, some over 40 years old, reproduced with extreme fidelity.

These movies… these movies… (Christopher Walken pause)

These movies are incredible.  Honestly, Dr. No is 47 years old.  They took the original negative, digitally removed blemishes that were on the actual lens, removed odd lighting like fluorescent light flicker, retouched (undiscernably) color loss from archival, all sorts of visual blemishes.  you would think that film grain and such would look cruddy in high def.  But no, Mr. Bond.  They’re sharp, poppin’, it looks like your seeing them on the best movie screen the year they came out!

Now, the only downside: Packaging.  I’ve looked at consumer reviews and you either get “loved it” or “hated it”.  Here’s my experience.  I unwrapped the plastic, revealing a good-looking outer sleeve with “007” on it.  Cool.  The box then had a faux leather disc booklet.  Not bad.  Opened up the booklet… out fell 2 of the 3 discs!  In their infinite widom, after spending untold millions lovingly restoring these original negatives, they placed the discs on foam plugs barely glued on the booklet.  I was rather pissed.  these foam plugs were cheap, and now not only did my new blu-rays take a unecessary fall they were loose in the booklet.  Yea, I’ll reglue the plugs, maybe find a better material.  But come on.

Anyway, caveat emptor.  I had some Best Buy gift cards and impulse bought these for $75 a pop.  You can get them online for $45.

I recommend if your a fan of Bond films and have a blu-ray player, these are the shiz.  Get ’em, get ’em cheap online, and be careful when you unwrap your new Über James Bond collection!  Your friends will be in awe as salt water dripps from Ursula Andress‘s bronzed flesh… rawr!

/Salute Mythic

Posted in General Gaming, Warhammer Online on January 28, 2009 by Stash

Well this week it looks like there’s a lot of hub bub about the announcement tomorrow. I myself wonder what all it’s going to have. I’d say it’s a safe bet it will feature the two new classes and the new live event, but I hope there will be talk on classes and other game related goodies involved too.

 

Speaking of such stuff, the little gifts and now the cards that Mythic has sent to quite a few of the blogging community. It really makes me admire the folks at Mythic. Most of these MMO communities don’t really have too much of a connection between the player community and the developer community. It is a rare thing to get much in the way interaction. Most times the developers give off the impression that they only see the players as a paycheck of sorts. Rarely coming out and talking to us, let alone interacting in any way.

 

Mythic on the other hand, well to say that they go out of their way to be a "Part" of the community is putting it mildly. Paul’s weekly video blog, and Mark’s blog are good examples. Then there are the really odd things, like the hair dye and the clippers sent to Keen and the other little package Snaffy got over at the Greenskin . Now you can’t tell me Mythic had "Clippers and Hair Dye" in their budget. Those came from someone’s pocket, or pockets. Same goes double for the Valentine ’s Day cards lots of folk have been getting. Those took time, effort and care to come up with and get out.

 

The way I see it, all this stuff, the blogs, the posts, the comments, and the sneaky gift boxes. Well it shows us that they love the game they made, and in their eyes, we the community are part of that game, not just a bunch of participants.

 

Kudos’ Mythic, you guys beat the pack hands down.

 

/salute

 

-Stash

Gaming Tech

Posted in Warhammer Online on January 20, 2009 by Stash

Ok, so I said I’d talk about the pros and cons of the tech I use for gaming. My gamepad and my new mouse. So here it goes. First off, let me state that after an on site look I decided against the Microsoft Sidewinder gaming mouse and went with Logitech’s G9 mouse. After seeing both first hand I noticed that the G9 had more possibilities and more versatility than the sidewinder, so that’s the mouse I’ll talk about.

The G9 is probably the most customizable mouse there is, I can program any button to a preset, a keystroke, or a macro. I can pop off and change the grip/body of the mouse to make it fit my hand more comfortably. I can even change the weight of it to make it feels more substantial. It has the two generic mouse buttons, the wheel that has a left, right and click function, and 2 thumb buttons. So far the only downside I’ve seen is the fact that since I use my mouse for forward movement (holding down both right and left buttons), using any of the buttons other than the thumb needs to be done while stopped. The wheel having a left and a right as well as a click is a nice feature, enabling a couple extra slots that can be mapped, and are fairly accessible. The wheel also has the ability to become free of the set rotation, giving those who like to wheel in or out quick the ability to do so. Over all after a weekend of playing with it I’m extremely happy with my choice, and I am already thinking of various configurations for it.

Pros-

Customizability-  Everything from buttons, to grips, to the wheel. You can set it up to just how you want it.

Comfortable- I have large hands and it fit nicely in my hand, I also don’t see smaller hands having too much trouble with it. The grips are nice, the layout covenant, and the buttons intuitive.

9 buttons- Yea two are your generic left and right, but with the customization ability that leaves 7 that you can set up to any way you want for ease of game play.

Cons-

Price – At $99 it’s an expensive thing to get. Worth the money in my opinion, but only if you have the budget for it.

Ok on to the Belkin: Nostromo SpeedPad n52te . For those who don’t know what a gamepad is, it’s a like a small custom keyboard that you can rest your hand on. Basically it gives you easy access to a limited number of buttons and a direction pad/stick.

The n52 has 14 buttons for you index through pinky, two for your thumb and a little joystick that you can control with your thumb. While you happily press all these buttons, your hand rests on a molded and contoured hand rest making it’s use as comfortable as they can. Like the G9 mouse, EVERYTHING is programmable. You can set the buttons/joystick to any keystroke, pre-made, or create macros for them and you can set configurations up like you can for the mouse. Have a different set up for each class, or for different games.

The finger buttons are easily reachable for average to long fingers. If you have small hands or short fingers your going to have to stretch a bit to reach the last bank of buttons, but there are two banks that will be easy to access. The whole thing is something that will take you a couple days to get use to, but I can almost guarantee that once you do you’ll be hard pressed to go back to your keyboard. So simply put.

 Pros-

Customizability- Again you can customize all your buttons and joystick (I at one point even set up on the joystick to target nearest).

Comfortable – The molded pad lets your hand relax while your fingers do all the work. Buttons- with a total of 16 buttons and an 8 way hat/joystick, you’ll have more than enough for even your hardest set up.

Cons-

Price- with an average price of $70-$75 (Highest I’ve seen is $90) again it might not fit your budget. But again in my opinion it’s worth the money.

Button layout- Small hands might have trouble comfortably reaching the far buttons; I would go to a local supplier and see if they have any to check out.

For the most part I love my set up, and wouldn’t go back to the basic mouse keyboard bit easily. I do understand the arguments for that though, I was one of you until not to long ago. I had macros, only utilized a portion of my keyboard so that I could easily reach keys, etc. This set up beats that hands down. Tell you what, try to match this with a generic keyboard and mouse.

I have set for my witch hunter-

Mouse : my press to talk for voice (side button), stealth (side button), mount (press wheel), and 2 of my bullet buffs (Wheel left/right) so I can switch on the fly. Holding right and left moves forward, and holding the right turns.

n52 : Strafe right/left and backup (Joystick), Target enemy (Thumb), Jump (Thumb), Hotbar 1 (top two rows of buttons), part of hotbar 2 (Back row of buttons), Reactionary off parry is macro’d to the same button as my basic spam attack (only goes off if requirements are met, otherwise it fires the basic attack), Morales macro’d to other set attacks (same thing, if the morale is up it fires otherwise the hotbar skill does).

 I have everything set right at my fingertips; I can switch my plan on the fly and cover many different situations with out much thought or have to look down to see where my next button is. All my abilities fire exactly when I want, and toss in a couple of the UI add-ons like Autodismount and WSCT and I can deal with most situations.

All said and done, I’m far more efficient than I was. Not more skillful. Honestly I think I’m probably only average in the skill factor, but I’ll bet I can beat someone of equal skill that isn’t using tech to their advantage, and compete against the more skillful of the players on more of an equal footing.

The Knight of the Blazing Sun

Posted in 1, Warhammer Online on January 16, 2009 by cuthiel

Ello all, My name is Cuthiel and I play a Knight <R24, RR24, Glory spec-ed, Donnis> and just thought I’d put out some of my thoughts on this class. All that is discussed here will only cover R25 down and Glory spec.

IMO I think the Knight is the best class for group support and defense of the cloth waerers, with all the the buff/debuff an a substantial bit of armor the Knight can twist his auras to grant heals, strenght, toughness, resists, AP and health, AP, lower/raise set back and reduce enemy heal chance. Wow, that was a mouth full. So lets look at some of these auras alittle closer.

Conquest :

  1. Press The Attack- Strenght Increased by 75 for all group mates with in 150 feet, Lowered by 75 for all enemy with in 30 feet.
  2. To Glory- All group mates regain 15 AP every 5 seconds.

Vigilance:

  1. Stand Strong- Group mates with in 150 feet gain 75 Toughness, Enemy with in 30 feet loss 75.
  2. To Victory- Your group is 25% less likely to have an ability set back with in 150 feet, Enemy players are 25% more likely to be set back.

Glory:

  1. Stay Focused- Group with in 150 feet regain 36AP and 36 Health over 3 secounds if a group mate successfully defends an attack.
  2. Gather Your Resolve- Group resist is raised by 236 while with in 150 feet, enemy loss 236 with in 30 feet.
  3. Now’s Our Chance- Enemy are filled with fear and doubt resulting in  all heals with in 30 feet of a group mate will be 25% less effective.

So those are the Auras that you can choose from as all are either core abilities or obtainable with only 6 Career points. All Auras last 12 seconds after being turned off or when you start to twist another Aura, resulting in three Auras able to be on at all times as each has a 4.5 second cool down.

 I do not twist as a general rule as I am usually in the middle of a bunch of Uglies and cant find the time to use twisting. I rather that I have at least one other Knight in my group and we use different Auras to buff the group, debuff the Greenies or a combo of the two. this is more effective an saves on AP. If I do twist it is when I am defending a Keep and Destro is still outside the walls, then I will use twisting to buff a team mate that is using a siege weapon, trying to keep him up and healthy as long as posible. AP and Health, Resist and toughness are a must (IMO) for this task. Put Guard in to the mix to take half of the targets damage and he can take a purple lake of death and laugh it off.

Armor:

Armor, well it is your bread and butter, so get as much as you can find or afford. Enough said on that.

OK, well my pointing fingers are getting tired from all this peckin, so thats it for now. I’ll go over some other abilities and maybe some tactics next time.

Please leave any feed back or additions to this as you see it. Let’s get this topic going and make our Knights the best damn class out there.

See ya later.

Does Tech Matter?

Posted in Warhammer Online on January 15, 2009 by Stash

       Is having that new 9 button 2000 dpi mouse going to give you the edge over the average gamer? How about that special game pad? The new gaming tech craze?

Basically…Yeah, pretty much.

It’s not something those of us that play in the general MMO community really think about. A keyboard and a good mouse is good enough for most, but if you really get seriously into competitive gaming such that Warhammer is, you look for every advantage you can possibly get. Graphic cards, RAM, processors, or any of the other CPU upgrades are a common thing amongst us of the more hardcore gamers, but some of us tend to not include the peripherals in that category.

To those the say "Bah, I have a good computer, that’s all I need."  I hear ya, I was until recently one of you. Now I should of known better, but I had forgotten my beginning in online gaming. See although I’ve been a gamer since my Apple 2 days, I’ve never gotten into the MuDs or the like. I pretty much did my own thing until the early 90’s when Airwarrior (an online combat flight sim) came out. I was one of the first folk to play the game, back with a 2 button joystick and my keyboard. I did ok, but I was pretty much on the bottom of the food chain there, until I got to thinking. I figured out that the folk I was flying against did use the crappy controllers I did, they had spent the cash and got top of the line flight sticks, rudder controls and throttle sticks. If I was going to compete I was going to have to bite the bullet and do the same. I did, and although I still had others above me on the food chain (It turns out that I’m a hell of a shot but only an average pilot.) I could consistently rank in the top 10 on the leaderboards. It was all about the Tech.

 So Back to Tech for Warhammer. Currently I use a nice 7 button mouse and the Belkin: Nostromo SpeedPad n52te. My keyboard getting regulated to chat and opening my map or bags. I rather like it and my set up, although in the next day or two the mouse is going to be replaced by a Microsoft – Sidewinder Laser Gaming Mouse, a fancy 10 button job that I hope to be able to utilize a few more quick buttons on.

These help, a lot, a whole hell of a lot. These two items are just as important as that latest UI add-on you just can’t live without. Now if you are not the competitive type or not that hard core, these are not something you need to worry about, but if you like me and you want or need (like me) every edge you can get you need to look into these.

I’ll talk about the two controllers I have next time, and give you a quick review on the pro’s and con’s of both.

Till then mates.

-Stash

People are Strange

Posted in Warhammer Online on January 12, 2009 by Stash

Ok so just a bit of a short bit today, no long philosophical writing, I promise.

 

The weekend went fairly well, had a ton of fun in T2 with my Witch Hunter. The more I play him the more I want to kick myself for not giving him the Stash name. So if anyone knows of a way to switch names on characters without deleting them. Let me know eh?

 

I did have one rather odd thing happen, I recruited a new member to our guild. The stayed for about 2 minutes….And I can only guess as to why. It kind of fits into Hellions dewder post, people are just odd. Now they were a role player, which was good seeing as we are a role play guild, but there are role players and there are elitist. I rather think he was the latter.

 

I’ll be the first one to admit that we are fairly lax on enforcing RP with in our guild. Your not going to get jumped on if you say something not in character. We have all kinds of RP types in our ranks from heavy to barley any, and we don’t push RP on anyone. We do try to RP at RP events and such and try not to be disrespectful to others RP, but we view the whole RP thing as just another aspect to the game, not the game. The game is RvR, and well that isn’t a good RP environment. I kind of doubt you’ll ever catch one of us saying "Sirs the enemy be just over yonder hill, perhaps we should retire to the keep." when "Fallback! Keep!" works just as well.

 

So anyhow, I invite this person, the guild members welcome him by name, and the Alliance T4 folk start talking about where to meet. He makes a comment about how we knew his name, Lexel actually RPs some bit about being sneaky, and knowing lots of stuff, and the person leaves. The only thing I can figure is that talking over guild in such a familiar way broke with his RP-edness, or the general RvR talk of Alliance did. Either way, I don’t think Warhammer is the right game for him. RvR happens, and as such you need to take a more relaxed outlook or your going to chafe at the cuff all the time.

 

Not the first time something like this happened, as I said. People are strange.

Epic Keep Fights

Posted in Warhammer Online on January 9, 2009 by Stash

Ok so last night I ran around in Open RvR, capping BO and taking keeps. Destruction was almost not to be seen, I say almost because there were a couple groups here and there, but not the predominant warbands of the last few weeks. I blame the new Fortress pop cap that went in. I figure most of the Destruction that were normally against us were on their T4 guys trying to defend their Forts (from the map, Order was pushing hard). Can’t say I blame them really, a chance to play something that has been for the most part impossible due to server crashes. Hell I wanted to go too! Sadly my T4 guy is still under that first cap and I would of not been let in, so I kept playing my Witch Hunter in the ever so lonely T2.

 

 

As I was running around, from one objective to another, I got to thinking. How could Mythic make ORvR attractive, as it is now, but still make fighting in ORvR even more attractive? As it stands now, Taking a defended keep IS worth more RP/XP/Inf than taking a non-defended one, but you get a full warband inside defending and it doesn’t matter how many you got attacking. They will probably hold you. It’s the same for all tiers. So what to do?

 

Increasing the influence and Rp/xp rewards will do nothing here. Does it matter how much influence you can possibly get, if you never can actually get it? The system already factors in whether there were players killed defending for the final reward, Attacking a defended keep "Should" be more attractive, to do that I don’t think there is really any other way but to redesign the Keep themselves.

 

Look at how a T3-4 generic keep is defended. First you have the outer wall, the first choke point. Tanks in front, under the oil with enough healers to out heal the incoming damage and it’s easy to hold. There is the possibility of getting a few people past the front line and at the healers, or toss damage to those that are at least visible. But that’s about it. Unless you can do more damage than they can heal your going to get stopped here. It’s possible here as  an attacker can array more people here to target the shield wall. The same can be said for the main keep gate. This is why most of the time the defenders pull back to the lords room. Attacking a lords room is suicidal against even a few numbers. The fact that the attackers cannot make use of their firepower, and the defenders can make use of their healing power shifts the balance far to heavily to the defenders.

 

The lords room defense is typically thus, Tanks/melee at the top of the ramp, healers all over the lords room, and range in positions to be able to fire on anyone on the ramp. From the lords room, healers are for the most part safe from any form of incoming fire, thus they are able to pour out heals to the front line as well as resurrect those that fall, thus keeping the front line sufficiently reinforced. The simple ability to freely resurrect fallen quite honestly gives the defenders the ability to OUTNUMBER the attackers. No matter what the original odds were, as long as they can easily resurrect the fallen they can turn those odds back to their side.

 

The attackers on the other hand cannot as easily resurrect their fallen, due to line of sight issues. Attackers killed on the very top of the ramp or in the lords room are difficult to get if not impossible. The healers have to put themselves in situations where they will come under attack in order to gain the line of sight needed to get their own fallen up. This results in either the death of the brave healer or at the very least slows down the reinforcing process for their side. Added that the attackers will die more often than the defenders due to the very same line of sight issues and you can see why attacking a fairly well defended keep is futile at best.

 

The only solution I can think of is eliminate line of sight for heals and resurrections INSIDE the keep. Outside the keep walls, from the landing or from the top should still be "no line of sight" to anyone inside. But from anywhere INSIDE the keep to INSIDE there is line of sight. This would put both sides on equal footing, the same as an open field battle, thus making it a bit harder to defend but still with the choke points, not impossible. Also it would make attacking a defended keep far far more attractive.

 

Just to clarify what I mean. Line of sight=

From the lower floor keep to the Lords room-YES

From the Lords room to the Lower floor-YES  (I know this hurts stopping the reinforcements but you will still be able to stop them outside)

From the Landing of the Lords room to the Lower floor- Normal line of sight applies

From the Landing of the Lords room to the Lords room- Normal line of sight applies

From the top of the keep (where the Renown NPC’s are) to the Lords room or the Lower floor- Normal line of sight applies

From the Lords Room or the Lower floor to anywhere outside the keep-Normal line of sight applies

 

Hope that makes sense a bit. I do think that if they were to do this it would make keep battles, no matter the Tier, far far more attractive to all.

 

 

-Stash