Archive for the Warhammer Online Category

Warhammer Online (a recipe for disatser)

Posted in Warhammer Online on April 11, 2009 by Hellion

Hello you ass cakes! That’s right! It’s your old friend hellion fresh from poisoning the well. The topic of this week. How do you fail when you have a gift handed to you? Some people might say that this is a hard thing to do. Warhammer is after all a rich and full environment with a million different story lines and the potential to be the greatest game ever made. Now before you write this off as “another wftbbq Warhammer is crappy post” keep in mind I still play, and no I don’t play anything else. So lets get cooking !!

Add one part stupid with 2 parts omg!

It’s odd but every time I start playing Warhammer it feels like I’m still in beta. Poor graphic speeds with an ungodly huge computer = Fail. I mean really bad. I’m not running this on a com64 here. Tell me what I need so this game is playable! Should this not have been figured out before release? I feel like the fat kid at a birthday party. Everything but the cake is a slide show! Fail!

Mix together in a bag of hate!

Ask any Korean kid out there, If I can level to 40 in 2 days I need to do something while I’m 40. I’m not sure Mythic knew that the Korean super nerd existed. These little fruit bags are all about the uber level. They are not even sure they are playing a game. To them its all just Tetris. Stack and Stack it sky high till you starve to death. Even on a ( I have a life outside of video games) account. They still failed.

Pre Heat Oven to 350 degrees of suck

Don’t worry more content is coming be patient. Don’t worry such and such class will be fixed soon. Ohh really? Will mythic let me do a ” don’t worry check is in the mail” for my account? I don’t think so. Fail!

Add more and more crap till you can’t taste the stupid anymore.

Hey lets roll out 50 new classes while the ones that we have that need fixing can just continue to reek! Good plan. right? Wrong, double negative, fail. Fix my Archmage Assholes! I made a bumper sticker and put this on my car.

Bake Until Everyone is Done!

Look. You can agree with this next part or not. I don’t care at all. I firmly believe that no matter what you do class wise. If you don’t give both sides the EXACT SAME CLASS you will always have retarded amounts of Destro is over powered, or Order is over powered, even if they are not. It’s easy really. Keep it simple ass hat! Or something like that. Give everyone the same stuff or else! By the way. Whats with this one button mash crap. 1 button AOE healing, 1 button AOE damage, 1 Button Tanking, I feel like this game was made by fisher price. Let me play my class I’m old enough. I’m smart enough, I can handle it. I don’t want to just mash one button. I want to play not break my god damn fingers off on a single button!

Conclusion

As you all know I never walk away from a blog without a solution. For this problem I’m going to have to say. Take this game out of Mytics big dumb retard fingers. All they are doing is mangling it to pieces. Ever see that cartoon with bugs bunny and the abominable snowman. You know that big dummy that fingers up bugs and keeps calling him George. Well that snowman is Mythic and Bugs is Warhammer. Burn in hell!

Love Hellion

The other white meat

Posted in General Gaming, Warhammer Online on March 3, 2009 by Stash

Hello mates. Sorry for the long absents. It’s really all my fault, see I was the major poster here, and well I got side tracked. I blame Syp personally, reading his Blog got me to look into other Blogs. And of course he had that podcast, oh gods I couldn’t miss that. That got me into looking at what other Podcasts there were out there and I stumbled upon 40K Radio.

 

See a long time ago I use to be a tourney gamer. D&D, Warhammer 40K, Battletech, Etc. if there was a tourney within 500 miles of my home I was probably there. Modeled, painted, sculpted, and modified miniatures, and sold them. My gaming help me pay for Collage even. I was fairly heavy into the whole thing, and over time I sort of got out of it, having moved on to the SCA, getting married and working far far too much.

 

But those damn guys at 40K Radio. I started thinking about Modeling again, creating custom miniatures like I use to. I’m not sure I want to get into the gaming side of it, I might with a good friend or two, but I doubt I’ll ever get to the tourney level again.

 

So that’s where I’ve been when not playing Warhammer Online. I’m sitting with a paintbrush in my hands. So I have to apologize, I shall endeavor to post more often, and expand to Warhammer 40K stuff. Hell I might even give away some of my old modeling tricks here.

 

But stay tuned, with the release of 1.2 today I have a few thoughts I’d like to share. Some good, some bad, some silly.

1.2 My opinion

Posted in Warhammer Online on February 12, 2009 by Stash

Well it’s out and like I (and many others)thought the "leaked" patch notes were right true. Now what do I think of them? 

Heh, well unlike Hellion I don’t put much thought into what the changes say as I do in how it plays out. The mechanics of the system may enable for more possibilities that the notes give hint to. Now I’m not going to comment on Hellion’s sissy Archmage (and Oh is he a sissy!), quite frankly I’d be talking out of my backside. Nothing new really, but still I’m going to avoid that one for now. Instead I’ll quip in on the classes I have played, and talk about some of the things I saw in the notes that made me think a bit on the Direction they were trying for.

 Fist off, before I try to be intelligent in my little dialog, let me just say.

 Chosen HAH! Looks like you just got the same nerf that you got shoved on Knights. What, "Your" damage reflects were special? I don’t bloody think so you whiny bunch of piss ants, Suck it!

 Ok, I feel much better now. Sorry about that.

 Well there are tons of "That’s it I quit" Post all over the forums. Heh, what did you expect, I swear they could do nothing but change the color of in game grass to a darker green and half the community would scream about it. Sheesh. Here is how I see the patch, and why Hellion is wrong, AM are going to be better.

 Survivability. Damage that was unmitigated before is now mitigated, damage shields will shield for more, and damage was toned down all over the board. See a pattern here? They are trying to make battles last a little longer in the zerg, or at least WB on WB. Now there are still going to be quick deaths, and that nasty Witch Elf is still going to tear you up if your a caster, but you’ve got more of a chance now. Over on the boards, I see folks jumping all over this nerf or that nerf, but they are failing to see the big picture. Ok yea the WP and DoK got more survivability, and they had tons  before, but that’s not a buff if the other two healing classes got them too. And Witch Elfs and Witch Hunters didn’t get nerfed because of Mitigation, they got fixed. And don’t give me that crap about I don’t understand. My main IS a Witch Hunter, the changes are going affect me zilch. If you upset, get over it or reroll because the class was not for your "Wanabe Overpowered Hero" mentality. You people wouldn’t know what teamwork was if it hit you.

 We all want to be a hero, but some of us don’t mind being ONE of the hero’s.

 The other things in the notes, New lairs, new mounts, new classes, etc. Well icing on the cake as they say, it’ll all be bonus to the game and make the in depth that much more. I say wait and see, a month after release everyone opinion of the patch will probably be different across the board.

 -Stash

/Salute Mythic

Posted in General Gaming, Warhammer Online on January 28, 2009 by Stash

Well this week it looks like there’s a lot of hub bub about the announcement tomorrow. I myself wonder what all it’s going to have. I’d say it’s a safe bet it will feature the two new classes and the new live event, but I hope there will be talk on classes and other game related goodies involved too.

 

Speaking of such stuff, the little gifts and now the cards that Mythic has sent to quite a few of the blogging community. It really makes me admire the folks at Mythic. Most of these MMO communities don’t really have too much of a connection between the player community and the developer community. It is a rare thing to get much in the way interaction. Most times the developers give off the impression that they only see the players as a paycheck of sorts. Rarely coming out and talking to us, let alone interacting in any way.

 

Mythic on the other hand, well to say that they go out of their way to be a "Part" of the community is putting it mildly. Paul’s weekly video blog, and Mark’s blog are good examples. Then there are the really odd things, like the hair dye and the clippers sent to Keen and the other little package Snaffy got over at the Greenskin . Now you can’t tell me Mythic had "Clippers and Hair Dye" in their budget. Those came from someone’s pocket, or pockets. Same goes double for the Valentine ’s Day cards lots of folk have been getting. Those took time, effort and care to come up with and get out.

 

The way I see it, all this stuff, the blogs, the posts, the comments, and the sneaky gift boxes. Well it shows us that they love the game they made, and in their eyes, we the community are part of that game, not just a bunch of participants.

 

Kudos’ Mythic, you guys beat the pack hands down.

 

/salute

 

-Stash

Gaming Tech

Posted in Warhammer Online on January 20, 2009 by Stash

Ok, so I said I’d talk about the pros and cons of the tech I use for gaming. My gamepad and my new mouse. So here it goes. First off, let me state that after an on site look I decided against the Microsoft Sidewinder gaming mouse and went with Logitech’s G9 mouse. After seeing both first hand I noticed that the G9 had more possibilities and more versatility than the sidewinder, so that’s the mouse I’ll talk about.

The G9 is probably the most customizable mouse there is, I can program any button to a preset, a keystroke, or a macro. I can pop off and change the grip/body of the mouse to make it fit my hand more comfortably. I can even change the weight of it to make it feels more substantial. It has the two generic mouse buttons, the wheel that has a left, right and click function, and 2 thumb buttons. So far the only downside I’ve seen is the fact that since I use my mouse for forward movement (holding down both right and left buttons), using any of the buttons other than the thumb needs to be done while stopped. The wheel having a left and a right as well as a click is a nice feature, enabling a couple extra slots that can be mapped, and are fairly accessible. The wheel also has the ability to become free of the set rotation, giving those who like to wheel in or out quick the ability to do so. Over all after a weekend of playing with it I’m extremely happy with my choice, and I am already thinking of various configurations for it.

Pros-

Customizability-  Everything from buttons, to grips, to the wheel. You can set it up to just how you want it.

Comfortable- I have large hands and it fit nicely in my hand, I also don’t see smaller hands having too much trouble with it. The grips are nice, the layout covenant, and the buttons intuitive.

9 buttons- Yea two are your generic left and right, but with the customization ability that leaves 7 that you can set up to any way you want for ease of game play.

Cons-

Price – At $99 it’s an expensive thing to get. Worth the money in my opinion, but only if you have the budget for it.

Ok on to the Belkin: Nostromo SpeedPad n52te . For those who don’t know what a gamepad is, it’s a like a small custom keyboard that you can rest your hand on. Basically it gives you easy access to a limited number of buttons and a direction pad/stick.

The n52 has 14 buttons for you index through pinky, two for your thumb and a little joystick that you can control with your thumb. While you happily press all these buttons, your hand rests on a molded and contoured hand rest making it’s use as comfortable as they can. Like the G9 mouse, EVERYTHING is programmable. You can set the buttons/joystick to any keystroke, pre-made, or create macros for them and you can set configurations up like you can for the mouse. Have a different set up for each class, or for different games.

The finger buttons are easily reachable for average to long fingers. If you have small hands or short fingers your going to have to stretch a bit to reach the last bank of buttons, but there are two banks that will be easy to access. The whole thing is something that will take you a couple days to get use to, but I can almost guarantee that once you do you’ll be hard pressed to go back to your keyboard. So simply put.

 Pros-

Customizability- Again you can customize all your buttons and joystick (I at one point even set up on the joystick to target nearest).

Comfortable – The molded pad lets your hand relax while your fingers do all the work. Buttons- with a total of 16 buttons and an 8 way hat/joystick, you’ll have more than enough for even your hardest set up.

Cons-

Price- with an average price of $70-$75 (Highest I’ve seen is $90) again it might not fit your budget. But again in my opinion it’s worth the money.

Button layout- Small hands might have trouble comfortably reaching the far buttons; I would go to a local supplier and see if they have any to check out.

For the most part I love my set up, and wouldn’t go back to the basic mouse keyboard bit easily. I do understand the arguments for that though, I was one of you until not to long ago. I had macros, only utilized a portion of my keyboard so that I could easily reach keys, etc. This set up beats that hands down. Tell you what, try to match this with a generic keyboard and mouse.

I have set for my witch hunter-

Mouse : my press to talk for voice (side button), stealth (side button), mount (press wheel), and 2 of my bullet buffs (Wheel left/right) so I can switch on the fly. Holding right and left moves forward, and holding the right turns.

n52 : Strafe right/left and backup (Joystick), Target enemy (Thumb), Jump (Thumb), Hotbar 1 (top two rows of buttons), part of hotbar 2 (Back row of buttons), Reactionary off parry is macro’d to the same button as my basic spam attack (only goes off if requirements are met, otherwise it fires the basic attack), Morales macro’d to other set attacks (same thing, if the morale is up it fires otherwise the hotbar skill does).

 I have everything set right at my fingertips; I can switch my plan on the fly and cover many different situations with out much thought or have to look down to see where my next button is. All my abilities fire exactly when I want, and toss in a couple of the UI add-ons like Autodismount and WSCT and I can deal with most situations.

All said and done, I’m far more efficient than I was. Not more skillful. Honestly I think I’m probably only average in the skill factor, but I’ll bet I can beat someone of equal skill that isn’t using tech to their advantage, and compete against the more skillful of the players on more of an equal footing.

The Knight of the Blazing Sun

Posted in 1, Warhammer Online on January 16, 2009 by cuthiel

Ello all, My name is Cuthiel and I play a Knight <R24, RR24, Glory spec-ed, Donnis> and just thought I’d put out some of my thoughts on this class. All that is discussed here will only cover R25 down and Glory spec.

IMO I think the Knight is the best class for group support and defense of the cloth waerers, with all the the buff/debuff an a substantial bit of armor the Knight can twist his auras to grant heals, strenght, toughness, resists, AP and health, AP, lower/raise set back and reduce enemy heal chance. Wow, that was a mouth full. So lets look at some of these auras alittle closer.

Conquest :

  1. Press The Attack- Strenght Increased by 75 for all group mates with in 150 feet, Lowered by 75 for all enemy with in 30 feet.
  2. To Glory- All group mates regain 15 AP every 5 seconds.

Vigilance:

  1. Stand Strong- Group mates with in 150 feet gain 75 Toughness, Enemy with in 30 feet loss 75.
  2. To Victory- Your group is 25% less likely to have an ability set back with in 150 feet, Enemy players are 25% more likely to be set back.

Glory:

  1. Stay Focused- Group with in 150 feet regain 36AP and 36 Health over 3 secounds if a group mate successfully defends an attack.
  2. Gather Your Resolve- Group resist is raised by 236 while with in 150 feet, enemy loss 236 with in 30 feet.
  3. Now’s Our Chance- Enemy are filled with fear and doubt resulting in  all heals with in 30 feet of a group mate will be 25% less effective.

So those are the Auras that you can choose from as all are either core abilities or obtainable with only 6 Career points. All Auras last 12 seconds after being turned off or when you start to twist another Aura, resulting in three Auras able to be on at all times as each has a 4.5 second cool down.

 I do not twist as a general rule as I am usually in the middle of a bunch of Uglies and cant find the time to use twisting. I rather that I have at least one other Knight in my group and we use different Auras to buff the group, debuff the Greenies or a combo of the two. this is more effective an saves on AP. If I do twist it is when I am defending a Keep and Destro is still outside the walls, then I will use twisting to buff a team mate that is using a siege weapon, trying to keep him up and healthy as long as posible. AP and Health, Resist and toughness are a must (IMO) for this task. Put Guard in to the mix to take half of the targets damage and he can take a purple lake of death and laugh it off.

Armor:

Armor, well it is your bread and butter, so get as much as you can find or afford. Enough said on that.

OK, well my pointing fingers are getting tired from all this peckin, so thats it for now. I’ll go over some other abilities and maybe some tactics next time.

Please leave any feed back or additions to this as you see it. Let’s get this topic going and make our Knights the best damn class out there.

See ya later.

Does Tech Matter?

Posted in Warhammer Online on January 15, 2009 by Stash

       Is having that new 9 button 2000 dpi mouse going to give you the edge over the average gamer? How about that special game pad? The new gaming tech craze?

Basically…Yeah, pretty much.

It’s not something those of us that play in the general MMO community really think about. A keyboard and a good mouse is good enough for most, but if you really get seriously into competitive gaming such that Warhammer is, you look for every advantage you can possibly get. Graphic cards, RAM, processors, or any of the other CPU upgrades are a common thing amongst us of the more hardcore gamers, but some of us tend to not include the peripherals in that category.

To those the say "Bah, I have a good computer, that’s all I need."  I hear ya, I was until recently one of you. Now I should of known better, but I had forgotten my beginning in online gaming. See although I’ve been a gamer since my Apple 2 days, I’ve never gotten into the MuDs or the like. I pretty much did my own thing until the early 90’s when Airwarrior (an online combat flight sim) came out. I was one of the first folk to play the game, back with a 2 button joystick and my keyboard. I did ok, but I was pretty much on the bottom of the food chain there, until I got to thinking. I figured out that the folk I was flying against did use the crappy controllers I did, they had spent the cash and got top of the line flight sticks, rudder controls and throttle sticks. If I was going to compete I was going to have to bite the bullet and do the same. I did, and although I still had others above me on the food chain (It turns out that I’m a hell of a shot but only an average pilot.) I could consistently rank in the top 10 on the leaderboards. It was all about the Tech.

 So Back to Tech for Warhammer. Currently I use a nice 7 button mouse and the Belkin: Nostromo SpeedPad n52te. My keyboard getting regulated to chat and opening my map or bags. I rather like it and my set up, although in the next day or two the mouse is going to be replaced by a Microsoft – Sidewinder Laser Gaming Mouse, a fancy 10 button job that I hope to be able to utilize a few more quick buttons on.

These help, a lot, a whole hell of a lot. These two items are just as important as that latest UI add-on you just can’t live without. Now if you are not the competitive type or not that hard core, these are not something you need to worry about, but if you like me and you want or need (like me) every edge you can get you need to look into these.

I’ll talk about the two controllers I have next time, and give you a quick review on the pro’s and con’s of both.

Till then mates.

-Stash

People are Strange

Posted in Warhammer Online on January 12, 2009 by Stash

Ok so just a bit of a short bit today, no long philosophical writing, I promise.

 

The weekend went fairly well, had a ton of fun in T2 with my Witch Hunter. The more I play him the more I want to kick myself for not giving him the Stash name. So if anyone knows of a way to switch names on characters without deleting them. Let me know eh?

 

I did have one rather odd thing happen, I recruited a new member to our guild. The stayed for about 2 minutes….And I can only guess as to why. It kind of fits into Hellions dewder post, people are just odd. Now they were a role player, which was good seeing as we are a role play guild, but there are role players and there are elitist. I rather think he was the latter.

 

I’ll be the first one to admit that we are fairly lax on enforcing RP with in our guild. Your not going to get jumped on if you say something not in character. We have all kinds of RP types in our ranks from heavy to barley any, and we don’t push RP on anyone. We do try to RP at RP events and such and try not to be disrespectful to others RP, but we view the whole RP thing as just another aspect to the game, not the game. The game is RvR, and well that isn’t a good RP environment. I kind of doubt you’ll ever catch one of us saying "Sirs the enemy be just over yonder hill, perhaps we should retire to the keep." when "Fallback! Keep!" works just as well.

 

So anyhow, I invite this person, the guild members welcome him by name, and the Alliance T4 folk start talking about where to meet. He makes a comment about how we knew his name, Lexel actually RPs some bit about being sneaky, and knowing lots of stuff, and the person leaves. The only thing I can figure is that talking over guild in such a familiar way broke with his RP-edness, or the general RvR talk of Alliance did. Either way, I don’t think Warhammer is the right game for him. RvR happens, and as such you need to take a more relaxed outlook or your going to chafe at the cuff all the time.

 

Not the first time something like this happened, as I said. People are strange.

Epic Keep Fights

Posted in Warhammer Online on January 9, 2009 by Stash

Ok so last night I ran around in Open RvR, capping BO and taking keeps. Destruction was almost not to be seen, I say almost because there were a couple groups here and there, but not the predominant warbands of the last few weeks. I blame the new Fortress pop cap that went in. I figure most of the Destruction that were normally against us were on their T4 guys trying to defend their Forts (from the map, Order was pushing hard). Can’t say I blame them really, a chance to play something that has been for the most part impossible due to server crashes. Hell I wanted to go too! Sadly my T4 guy is still under that first cap and I would of not been let in, so I kept playing my Witch Hunter in the ever so lonely T2.

 

 

As I was running around, from one objective to another, I got to thinking. How could Mythic make ORvR attractive, as it is now, but still make fighting in ORvR even more attractive? As it stands now, Taking a defended keep IS worth more RP/XP/Inf than taking a non-defended one, but you get a full warband inside defending and it doesn’t matter how many you got attacking. They will probably hold you. It’s the same for all tiers. So what to do?

 

Increasing the influence and Rp/xp rewards will do nothing here. Does it matter how much influence you can possibly get, if you never can actually get it? The system already factors in whether there were players killed defending for the final reward, Attacking a defended keep "Should" be more attractive, to do that I don’t think there is really any other way but to redesign the Keep themselves.

 

Look at how a T3-4 generic keep is defended. First you have the outer wall, the first choke point. Tanks in front, under the oil with enough healers to out heal the incoming damage and it’s easy to hold. There is the possibility of getting a few people past the front line and at the healers, or toss damage to those that are at least visible. But that’s about it. Unless you can do more damage than they can heal your going to get stopped here. It’s possible here as  an attacker can array more people here to target the shield wall. The same can be said for the main keep gate. This is why most of the time the defenders pull back to the lords room. Attacking a lords room is suicidal against even a few numbers. The fact that the attackers cannot make use of their firepower, and the defenders can make use of their healing power shifts the balance far to heavily to the defenders.

 

The lords room defense is typically thus, Tanks/melee at the top of the ramp, healers all over the lords room, and range in positions to be able to fire on anyone on the ramp. From the lords room, healers are for the most part safe from any form of incoming fire, thus they are able to pour out heals to the front line as well as resurrect those that fall, thus keeping the front line sufficiently reinforced. The simple ability to freely resurrect fallen quite honestly gives the defenders the ability to OUTNUMBER the attackers. No matter what the original odds were, as long as they can easily resurrect the fallen they can turn those odds back to their side.

 

The attackers on the other hand cannot as easily resurrect their fallen, due to line of sight issues. Attackers killed on the very top of the ramp or in the lords room are difficult to get if not impossible. The healers have to put themselves in situations where they will come under attack in order to gain the line of sight needed to get their own fallen up. This results in either the death of the brave healer or at the very least slows down the reinforcing process for their side. Added that the attackers will die more often than the defenders due to the very same line of sight issues and you can see why attacking a fairly well defended keep is futile at best.

 

The only solution I can think of is eliminate line of sight for heals and resurrections INSIDE the keep. Outside the keep walls, from the landing or from the top should still be "no line of sight" to anyone inside. But from anywhere INSIDE the keep to INSIDE there is line of sight. This would put both sides on equal footing, the same as an open field battle, thus making it a bit harder to defend but still with the choke points, not impossible. Also it would make attacking a defended keep far far more attractive.

 

Just to clarify what I mean. Line of sight=

From the lower floor keep to the Lords room-YES

From the Lords room to the Lower floor-YES  (I know this hurts stopping the reinforcements but you will still be able to stop them outside)

From the Landing of the Lords room to the Lower floor- Normal line of sight applies

From the Landing of the Lords room to the Lords room- Normal line of sight applies

From the top of the keep (where the Renown NPC’s are) to the Lords room or the Lower floor- Normal line of sight applies

From the Lords Room or the Lower floor to anywhere outside the keep-Normal line of sight applies

 

Hope that makes sense a bit. I do think that if they were to do this it would make keep battles, no matter the Tier, far far more attractive to all.

 

 

-Stash

Witch Hunters Carry a Small Thermonuclear devices!

Posted in Warhammer Online on January 8, 2009 by Stash

 

Well I think Destruction thinks so at least. I swear any time I pop, every Destruction player from the 3 nearest servers dive on me and pound my Witch Hunter into his left boot. Hey trust me guys, if I had a mini nuke you would be the first I told, really! How about I swear to kill only the male Sorc and Shamans. I’ll leave all the scantily clad dark elves alone!

 

All joking aside, I applaud Destruction on this. Hell we Order goofs see a Witch Elf pop and one, maybe two of us go and try to knock her over the head. Destruction sees that Pilgrim Hat and even the Black Orcs in the front line turn and pound it. That’s kind of the key here isn’t it. Teamwork, tactics, doing your job in combat. I don’t think very many folk actually look at their class and ask themselves "What is my job?" They see the class and toss it into the same old cookie cutter plan that they used in WoW, DAoC, or any one of the other PvP type games we all have played. Jobs here are different mates, sure it’s the tanks job to block the ramp on a keep siege, work the ram, or just be in the front so they target you instead of the caster five feet behind you. But there are other things you can do too. In every keep siege I’ve been part of, from T2 to T4 I see tanks standing away from the door throwing axes/daggers/etc at the keep door. Get in there and hit the bloody thing, what are you afraid of, getting oil on that bright new armor? Go smack the thing. If you don’t get any heals, run back to the nearest healer when you hit half health and jump up and down in front of him. He’ll heal you, if for no other reason than just to get your jumping backside out of his face. Then get back in there, that door ain’t going to hit itself!

 

It’s not just tanks here either, and don’t get me wrong I’ve seen some hella cool tanks that didn’t give up until they were getting rezzed. Everyone does this. I read the forums and see "My class is good at whatever, but worthless in Keep Sieges(or whatever type of battle)." My first thought is, Bull. Look, I right now play a Witch Hunter. By and large (along with Witch Elves) the most widely complained about for their worthlessness in a Keep fight. Pretty much all anybody tries to do is guard the postern. Ok so this isn’t DAoC, we can’t climb walls. We can’t use pick locks to sneak in and kill defenders. (yet… and oh wait for it to get nerfed once it does get in) But you know, there are soooooo many other things to be done.

 

Get on a cannon/ballista/whatever and shoot things. Keep their siege down or at least busy repairing, you don’t want to know how easy it is to pop a caster in the back lines because the group healers are so busy keeping the tank on the ram up. Shooting the ram although it take a bit does make them have to stop pounding on the door to repair it, or you might actually kill it. Either way, that’s more time under the oil they have to spend.

 

Help with/kill the oil! This one little bucket is probably the most powerful weapon in the keep fight. But it’s tough to kill so it takes just about everything your side has to drop it. If your the one on the oil team, keep it up as much as possible. It a team effort here, healer, tanks, squishes, you have to work together. Tanks to run it, healers to keep the tanks up, and if you a squishy you and run out on repairs and run back to heal in between. Remember the more you have repairing, the faster it repairs, and thus the more time you have dumping hot oil all over the bad guys.

 

Postern work. For some reason this has become the specialty of the stealth folk. Why? Sure we can stealth and we hit hard and do lots of damage. But I have yet to see a Witch hunter do enough to a Black Orc to kill him before the Orc can get in the keep, hell 3 Witch Hunters. Get a nice balanced group there though and not only will you do enough damage, but you’ll have knock backs and such to keep them away from the door. Also you might be able to catch those brave souls that pop out to try and defend the postern all by themselves, thinking they’ll be able to pop back in again. Knock them away from the door and watch them panic. This works in reverse too, get healers on the wall, a good mix of classes and pop out and clear the way to the door. Those running for the door will be your best friends…. for at least ten minutes.

 

Block reinforcements. Now I know postern work is doing this, but they know there is going to be fighting at the postern. They don’t know there is going to be fighting half way to the keep. Chances are you going to catch folk happily riding their mounts, gazing at the local fauna, not looking for that band of bad guys wanting them to pay a toll to use the road. You don’t have to be attacking the keep to pull this off either. Think about it, the attackers are going to have folk coming from the war camp. Whether they are late comers, couldn’t get a rez for what ever reason or were just too quick with the respawn trigger(we’ve all done it). There will be stragglers. Now if the attackers send a force to clear you out, that weakens the attacking force, making it possible for a sortie out from the keep to wipe the attackers, or they ignore your little force. You are now in a position, once the fight on the lords room ramp starts, to sweep in from behind as a group and hit all the healers/caster while the tanks are busy trying to break the tankwall at the top of the ramp. Even if you all die horrible deaths, you’ve caused enough havoc that they are going to be hurting. And lets not forget, your all at the war camp ready to come in from behind yet again. Coordinated with a push from above (5-7 seconds after the behind force) and you’ve a chance to wipe the whole attacking force in one fell swoop.

 

Lords room. We’ve all seen it. Tanks block the ramp, range folk shoot down the ramp, healers keep everyone alive. Pretty basic right? Not even close. No matter how well the tanks block, one or two will get through. Who’s to take those folk down? Duh, the classes that this entire time have been complaining that they don’t have anything to do in keep fights. Kill those buggers. In fact, the very ones that broke through are probably the very same class type you are. The two classes that I end up chasing all over the outside ledges of a keep are the Witch Elf and the Marauder, the two that say they are useless. Hell, if you can get on that ledge as a MDPS class you can cause all kinds of nastiness. I’ve gotten out there, popped in to kill a healer, popped back out to the ledge. I’ve seen it in every tier. (don’t tell me it’s impossible in T4, my Shadow Warrior spent 3/4 of his time chasing around witch elves in the dozen or so T4 keep fights he fought) And what about just getting in with the tanks and hitting things. I did this last night, stood right behind the tanks and poked things with my sword. Once I had enough accusations build up I switched targets to most beat up caster or healer down the ramp and dropped them. Ok, that works for Witch hunters, well Witch Elves, and Marauders (By the way, I see alot of Marauders on the front line here, kudos to them) or White Lions. Use what ever specials you have, poke em, slash em, call em dirty names. Every bit you do is that much faster that attackers goes down, with or without healers. If you get hit, back up out of range for a second so who ever targeted you retargets (They will, people don’t like to get hit without hitting back).

 

I know I know, that whole thing is a bit much. And I know there are quite a few of you that do and know most if not all of what I said. But the key here isn’t about all these tactics. Hell I doubt if I touched 10% of the possible tactics there are. It’s about thinking. If you come into something where you feel useless, think of something useful to do. If it’s something you don’t like doing, you picked the wrong class. (Something I’ve done twice now)

 -Stash